12/1/2022 0 Comments Reddit tides of numenera![]() ![]() The intriguing premise and a world filled with eccentric characters begs to be thoroughly explored from top to bottom. But there's still a good amount of battles to be had if you decide to put assholes in their place.ĭid any one else appreciate this aspect? Maybe it's because I hate corrupt narcissistic asshole characters so I really wanted to fight them to teach them a satisfying lesson. Torment: Tides of Numenera impresses where it truly matters. Being that battles tend to be pretty long, maybe it's a good thing that the game isn't riddled with them. The short answer is that I wanted to help make a spiritual successor to something I consider to be one of the greatest games ever made. Technically 110,000, since I also pledged at the 10k level, he noted. It's really interesting that as a player you can engage in as much or as little combat as you desire. Dengler answered a question on why Torment was worth 100,000 to him instead of, say 20 or 1000. When I initially started this game, I assumed I wouldn't fight much and I would focus more on the story and absorbing in the game'z world, but the story introduced so many assholes that I actively engaged in combat just to put them in their place. The people a billion years in the future accept them as relatively normal because they don't understand 99 of what was left behind the civilizations of the past, even if they use or assimilate with them in whatever ways they find helpful. But what I find really interesting is how Tides of Numenera introduces so many dickhole characters that make you want to beat the shit out of them. Tides of Numenera has a variety of incredibly bizarre characters, settings, and events. It can be very satisfying too once you get a knack for it, I'd imagine. I enjoy the combat in this game, despite not being the best at it. What this means is the player can choose when to engage in combat and when to avoid it and not have to worry about being underlevelled due to avoiding combat a lot. Instead, quests and actions provide all EXP. However, Tides of Numenera does something interesting. Its not so much a dungeon-crawling with random encounters type of game, but more of contextual, unique scenarios and encounters. That can be true, since combat can add some much needed strategic fun to the gameplay. Now one might think that could detract from the game and make it boring since you'll mostly be walking and talking. 5e players who have enjoyed Arcana of the Ancients will find this intriguing, and the spectacular cover art will make this a book your customers pick up and flip throughdrawing interest to the entire Numenera line. I have been playing Torment: Tides of Numenera for around 25 hours and I noticed something very interesting about this game. City by the Spire, are drawing increasing attention to Numenera and the Cypher System. ![]()
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