11/28/2022 0 Comments Front mission 2 speedrun![]() The largest single Takeaway from these tests seems to be that the reworked Sgt Smash "kill X" techs missions are needlessly slower than their 0.7.7 equivalents due to how the techs seem to sequentially spawn due to the mission being active as opposed to a "counter" similar to the GeoCorp "bulldoze X rocks / trees" which had previously been employed. GSO Grade 5 within 4hr -5hr (Best not to unlock other corps for this) with GSO Payload Terminal within 6hrs.Īll Corps Max'ed within 11hr - 13hr / All Quest Lines: 13hr - 15hr. ![]() GSO Grade 4 / Unlock HE / GC / Vent within 2hr - 2hr 30 minutes. GSO Grade 3 / SCU within 1hr - 1hr 15 minutes. In the run's I've attempted typical results are as follows: Might be worth it to look at those to get inspiration for figuring out the best way to approach a TT speedrun.Ĭlick to expand.I've recently conducted some tests of both 0.7.9 stable and 0.7.9.x unstable regarding "speed running" and have come to the following conclusions which are as of yet unpublished though are sufficiently consistent to mention. Granted, a lot of it is fixed seed, and they don't have quite as much random stuff to deal with, but they also have speedruns without fixed seeds. I kinda feel like this would be a terrible game to speedrun just because of the amount of RNG that you are dealing with, but then again, Minecraft has speedruns. Survival is also a big factor, as you'd need to keep your tech as protected as possible to avoid having to waste time rebuilding. The biggest thing about it is making a nice tech quickly that destroys enemies very quickly. The seed you use might also make a difference, but that's mostly for early game. ![]() When to go for enemies and when to get missions. Stuff like that.Īfter you get those major missions out of the way, it's probably largely freeform, depending on the enemies and missions you find. #Front mission 2 speedrun how toTo do that requires some routing in the early game: How to approach the tutorial missions, and in what order. #Front mission 2 speedrun licenseThe way I see it, the simplest definition would be to get the max license in all corps. I've messed around a little bit, but no real attempts.įor a game like this that doesn't have a real end, it depends on what you see as finishing the game. I cannot watch your video, Youtube is a no-go for me, Did you make BB1 million in under 3 hours? Quickest missions to take are the ones where you need to get to a crate before time runs out or the usual delivery missions where you just go pick up loot where enemies sometimes drop in. ![]() ![]() I also used prebuilt techs and bases so that saved a lot of time as well.īest way I found to level up corporations is to jump between two trade stations using a fast tech or flying one and do missions, if one has no desirable missions, you go to the other one. I'm not entirely sure how long it took me so I could be off with the hours, I did not keep track of it nor was it my intention to do a dedicated speedrun playthrough, I just wanted to get back to where I was without the heavy splash damage weapons. It took me about 4-6 hours to max out GeoCorp and Venture and get GSO to level 5, did not do any more GSO missions after that in order to keep the Megaton cannon undiscovered, meaning GSO is not fully maxed out. Since Venture techs get slaughtered by the annoyance of splash damage going through shields, I decided to start a new game and hang before unlocking Hawkeye or the grade 5 GSO weapons. I actually did speedrun through the game on Saturday, sort of. ![]()
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